Sep 8
Wednesday
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Raiding Rules E-mail

These rules and procedures are in place to ensure that everyone who runs with Appetite For Destruction will have an enjoyable and successful time raiding.  All members of AFD must be familiar with these.

Before the Raid

1. The time, date, and duration of proposed raids will be posted to the guild website's events calendar for the coming week.  Members should sign up for these events on the website as early as possible to indicate their ability and commitment to attend.

2. The Team Leader reserves the right to select the members of his team for a given raid, and may choose to sideline certain members for disciplinary reasons.  Members on standby status may be called in as needed.

3. All team members are expected to read up on the fights before setting foot in the instance, so they have at least a basic idea of what the encounters are going to be like.  Text write-ups can be found on WoWwiki, and video tutorials are available on Tankspot.

4. Team members are expected to be at the instance 15 minutes before the scheduled start time for the raid so that things can get started on time.  Members should also be prepared with enough flasks, potions, buff food, etc. to last the duration of the run.

5. Mandatory addons for all team members are Omen and Deadly Boss Mods; other class-specific addons are encouraged if they improve your performance (e.g. Healbot, Decursive, etc.).

6. All team members must have Ventrilo installed and working, so that everyone can hear the Team Leader's instructions.  A working microphone is mandatory for raid leaders and raid assists, but strongly recommended for everyone.

7. The Team Leader has the role of raid leader, and may appoint one or more members as assistants to help with various tasks, such as marking targets, moving members from one group to another, etc.

8. A Loot Master is designated by the Team Leader (and may in fact be the Team Leader himself).

During the Raid

1. We are letting up on the restriction on social chatter during trash kills. Feel free to chat during the raid, however, during exclamation of the bosses and during boss fights themselves, vent chatter will cease. If the raid leaders have trouble with people talking during these phases we will go back to no talking at all. We are trying to be sure we are all having fun while being productive.

2. The raid leader determines the strategy that will be used for each encounter, though he may consult with others in the team to improve the quality of his decisions.  The tanks may be asked to mark targets or suggest a pulling strategy, and the healers may be asked to coordinate healing assignments, but the final decisions rest with the raid leader.

3. Before each boss fight, the raid leader will explain his proposed strategy to the team.  During this explanation no one but the raid leader should be speaking on Vent.  At the end of the briefing the raid leader may ask for input from others and open the floor for any questions, at which point other team members can speak up.

4. Chatter on Vent during a boss fight should be kept to a minimum in order to allow for vital communications, typically from the raid leader and his assistants, the tanks, and the healers.

5. All members dealing damage to the boss need to monitor their own threat levels to avoid unintentionally pulling aggro away from the tank.  Either slow down your attacks or use one of your class-specific threat-reducing abilities (e.g. Ice Block, Invisibility, Feign Death, Soulshatter, etc.) if you start to approach the tank's threat level.  Tanks conversely need to work to maximize their threat output to give the DPSers more room to do their job.

6. DPS and healing meters will not be posted to raid or guild chat at any time unless called for by the raid leader or an assistant. Even then they will be posted via whisper.

7. When the team wipes, resist the urge to point fingers or assign blame.  Humiliating people destroys morale and it's counter-productive.  We want our raiders to learn from their mistakes, yes, and we certainly want to know what went wrong, but it's essential that we be constructive and supportive in our criticism.

8. Release and run back after a wipe, if practical, rather than waiting for someone to resurrect you. Don't use this as an opportunity to go AFK while the rezzer does all the legwork for you.

9. Do not go AFK without notice to the raid leader.  Short breaks will be scheduled regularly throughout the course of the raid for bathroom breaks, getting drinks, etc., so be courteous to your teammates by waiting for one of these opportunities if at all possible.  If you must go AFK at other times, make sure the raid leader knows.

10. We operate on Loot Master System. It is generally the raid leader but may be assigned to someone if the raid leader deems fit.

11. Do not loot the boss until all team members are alive and present to roll on what drops.  This is basic looting etiquette.  Wait for anyone who died during the fight to be rezzed or return from the graveyard before touching the boss.

12. The Loot Master will assign who loots the boss after the boss dies, so listen for your name.  The first rolls is exclusively for main specs and main armor types.  If there are no rollers for that round, a second roll round is held for off-specs and off-armor types.  The Loot Master then awards the item to the winning roll, if any, or to a designated disenchanter otherwise.

13. The Loot Master may allow someone who is bringing in a character of a different class to help with a particular encounter, having to respec for a special fight, coming in on short notice, etc to roll on an item.  This is not a rule per say as it is completely at the discretion of the raid leader. His decision stands on his run.

After the Raid

1. At the end of a raiding session a short debriefing session will be held.  The purpose of this discussion (typically held on vent) is to review the team's progress and get feedback from the team's members about things that could be done better in the future.  If the team had trouble with particular bosses, for example, the discussion might focus on alternate ideas for strategies to try next time.  Most importantly though, the debriefing session helps sustain the team's morale by letting members end the run on a positive note.  This is particularly important for avoiding situations where someone blames himself for a lot of the wipes and might fear that his teammates resent him for it.  This is a chance for teammates to be supportive and constructive in their criticisms, so that the team can bond more closely and walk away with the firm impression that they've learned something and progressed in spite of whatever apparent failures they may have faced.

2. Any disenchanting by-products (e.g. Abyss Crystals, Dream Shards, etc.) should be deposited into the guild vault.

3. You only get one invite. If you are in a group after the raid leader lets everyone know invites are starting then you are at risk of losing your spot. The raid leader is not going to wait for you to switch toons or finish your instance run. You will simply be replaced.

4. Follow all raid leaders’ instructions or you will be removed from the raid group. He may not do it the way you are use to but he/she are a raid leader for a reason in which you must respect.